![]() Examples include split-screen multiplayer, rear-view mirrors, a top-down overlay, an in-game camera, and 3D character portraits. But sometimes we do have to render multiple different points of view at the same time. Combining Camerasīecause culling, light processing, and shadow rendering is performed per camera it is a good idea to render as few cameras as possible per frame, ideally only one. ![]() Looking at the same scene in different ways. This tutorial is made with Unity 2019.4.12f1. This time we revisit rendering with multiple cameras, now with post FX added. This is the 14th part of a tutorial series about creating a custom scriptable render pipeline. Render multiple cameras with different post FX settings.
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